Holotope.js — the 600-cell, projected 4D→3D in the vertex shader.
The 4D geometry uploads once; each frame changes only a mat4 + vec4 uniform.
Backend: initializing…
Drag to orbit · alt-drag to rotate in 4D (xw / yw).
CPU overlay: blue draws on top of the GPU's orange —
solid blue = both paths agree; orange showing through = divergence.
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